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Hi all, I'm trying to use custom physics shapes for a Tilemap Collider 2D, but they're always ignored. [ATTACH] Here you can see the placed tile...
Thanks a lot! Needed this, because I've larger objects (like meshes along a path) and focusing them just sets the scene view pivot to the center...
Thanks for you quick replies. Yes, the normals change to other values when I rotate the boxes. I didn't get it in the first place, but now it...
I don't know, what I am doing wrong here. I've a CircleCollider2d and some BoxCollider2d. I want the circle object to bounce/reflect, when it hits...
Same here. Cannot work. :( I'm using Windows and did not change anything. Today the Hub says: "It took too long to activate your licence, try...
I had the same bug today after dragging and dropping a sprite into the scene view in order to create a new object. I could not reproduce this...
Thanks, HuldaGnodima!
Thanks for the update. If I only had read this earlier. Just came across this problem after spending hours with making VFX graphs in order to...
Has anybody an idea how I could solve the following? I've tried the Mesh Simplify asset for this asset:...
Ah, ok, cool. Thanks again!
Aside the ignoreAuthority, I can confirm that the top post from above are gone and objects seem to spawn correctly again. Thank you very much for...
Hi vis2k! I've just tried the latest version from github and I get the following compiler error at my script: The code there is...
Hi! Thanks for your replies and your work on fiixing it. Sorry for my late reply. I will test it this week.
Thanks! :) Saved me a lot of time!
Thanks! Meanwhile someone must have set my thread to be visible and I could edit my typos. Now I hope, some can help me regarding the topic of the...
Thanks for your advise. Meanwhile, I've been able to reduce the build time to about 5 minutes. I've migrated the project to URP and installed...
Thanks for posting the answer here. Just found it via google when I had the same problem.
Hi all! I've tried to create this thread last thursday: https://forum.unity.com/threads/mirror-on-android-onserialize-failed.1196569/ It's still...
Ok, I wasn't aware, that shader coding might be so important. So, in my example I should have a shader code that just does one color (as base) and...
I've made a multiplayer game with Mirror which works well on windows. Now I've built it for android and tried to run it on my smartphone, but it...