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Here is the other post for this issue where I was able to resolve the issue. Some very helpful resources in there regarding this and great...
Hey there, I actually figured this out quite a while ago. Here are some of the potential issues that might be your fix: 1. Check your z axis. A...
Thank you for responding, I've tried my best to understand what is going on in the build process. From everything I have found it does not appear...
After searching for about 3 months now, I have yet to find any information on this anywhere. I've contacted Unity support and their various groups...
You are correct, I was misattributing the issue. In debug.log it prints a mixed path to console, but it seems to be working correctly as I can...
Okay well I just resorted to reformatting the path manually. Idk why it returns a unix path on windows. I know in the assetdatabase it always...
So I am testing the writing to the Application.persistentDataPath and the issue I get is the path has mixed seperators, partically in unix format...
Actually I have one last question, regarding addressables and resources. I am using newtonsoft and merely writing to some random place for testing...
Wow, you answered every possible concern and offered more than I could have hoped for, thank you.
I have been doing a lot with accessing and storing information via json to various files but I know that in build none of this will probably work....
I am only working on one project. So I'll have to do build on a test project to find that out.
There's just no logs period. It doesn't log anything to appdata folder. When I send the build to other computers it works. But not on the computer...
I dropped it in chatgpt and it claims it's due to running out of memory so I am inclined to believe this is correct: The errors d3d11: failed to...
And here it the error log, my first thought is maybe something missing in a json file and that throws errors that don't get thrown in editor? I...
Alright so I swapped out the drivers and installed the studio version upon your recommendation. I did realize a massive difference in performance...
Thank you for your response. Which editor log is this? I am getting difference locations and suggestions when I look up where the editor logs are....
So the build is fine and gpu usage bounces around 1-25% and then at the very end it jumps to around 80% and my Ram maxes out to 32/32gb which is...
Wow, that's pretty cool. I am just learning all of this, I have pretty much used C# exclusively at a very limited level of understanding. My...
That's a great idea. Where do you suggest you would ideally do that. I don't think there is private chat available on unity.com is there?...
Wow, lot's of great information here. @Unifikation @CodeRonnie @orionsyndrome so would you say it would be considered a default mode of thinking...