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Hi, If the callback is called and success is false the extendedInfo string will contain more info on why. Check that out or post back here and we...
Hi spaceman8, The networked scripts configuration mismatch error is usually a sign something is seriously wrong with your test setup, but it's...
Unity Multiplayer includes a matchmaker which supports Elo scores. This defaults to 0, meaning it's not considered in matchmaker queries, but you...
You're right, i was more suggesting doing the determination yourself and manually doing a create match via the region specific URI's, then you can...
The data center is based on the URI, and we have 3 region specific ones. This is in addition to the default one (mm.unet.unity3d.com) which will...
We do have region specific data centers, in this case it's likely using our European data center in Frankfurt. If you're able to talk to...
We pushed a server update yesterday which will address a disconnection event that would happen periodically from Relay server. Do you have any new...
@PrimeDerektive No you shouldn't be out of luck, the issues people have been talking about are almost all actually cases where we didn't approve...
There's always a limit, but in live mode you set it. If you make a request for something equal to what you already have (i.e. 200 CCU @ 4.5k/sec...
Hi @Looksoft The fix for these issues were propped yesterday.
Hi @Looksoft Thanks for reporting this bug, it will be fixed in the next server prop, hopefully later this week or early next.
We actually added new servers to support extra load from some recently shipping games over the weekend. Sadly, our verification that the servers...
Hi everyone, We identified a misconfiguration that was causing a subset of games to not be able to connect to relay properly. That's now fixed in...
Hi @mochizerg SetAccessTokenForNetwork sets the auth token for the client in that match, which is returned by matchmaker when a client creates or...
Hi @Cliff Lee We're looking at it on our side. It's possible this only affects your account in one data center. Are you able to use any specific...
This error generally indicates you need to set up your game's config for the max number of players per match under the multiplayer section of...
@FoxCastz @pracalic The members in question do the following: public and private address: Strings you can upload to store in the db that...
@TEBZ_22 You are exactly correct. We calculate header size and overhead into bandwidth calculations
Hi again @stefanwoj89 We've done a server update today that should may fix your issue. Please let me know how it looks next time you try using...
Hi Everyone, I've been investigating with the help of @axldoyle and discovered an issue that will cause this in some cases based on proximity of...