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@karl_jones Thank you very much! Note: change your manifest.json: "com.unity.localization": "1.3.1",
Hi! How could I use localization in PostProcessBuild? I'm using Unity's code: #if UNITY_IOS using UnityEditor.Callbacks; using UnityEditor; using...
Thank you very much @rasmus-unity ! We saw solutions like this but I was looking for something supported by Unity itself. Are there any plans for...
Hi! I'm using Unreal Engine for a project, as I've been using Unity for years I suggested using UnityAds for monetization. Not only for ease of...
My Console's logs ( bit different but I believe it's the same problem ) Errors: Warning:
Thank you very much @karl_jones !!
I'm using Localization ( 0.2.2-preview ) when I install Addressables System package ( Addressables 0.5.3-preview ) it shows the errors:...
This was happening to me too! This link shows the solution that worked for me:...
Hi @karl_jones ! Project shared on Conversations. Thank you again!
Hi! When I play some scene with LocalizeString component it shows me some messages/warnings/errors. Localization Settings - On demand: Message:...
Thank you karl_jones!! When clicking Addressable checkbox in Localization Settings file it worked! After that I clicked Add All and all Locales...
Thanks for the quick response karl_jones! 1 - Yes. The Localization Settings/Locales is in Assets' root folder. 2 - Yes. All Locales assets have...
Hi! First of all, thanks for Localization Tools! I'm unable to add Available Locales in my project ( it doesn't show me any error or console...
@optimise Unity 2018.3: [MEDIA]
When I turn off the Mac after opening Unity Hub, it quickly shows the message '"Unity Hub" interrupted shutdown' and close itself. It's just a...
StylishCoding Thank you again! I should have posted an image of what I'm trying to do: [IMG] I changed my code:...
Thank you very much StylishCoding! My code: [CustomEditor(typeof(CustomEvent))] public class MyCustomEditor : Editor { private static...
Hi! How could I change inspector's background color for custom component? What I have so far: public static class EditorGUITools { private...
Thank you very much Tautvydas-Zilys!
Hi! I'm waiting for the Patch Release for Unity 5.6 with the fix of the Issue #899087 so I can publish my last game to Windows 8.1 platforms....