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I'll be open sourcing it! Of course, WebRTC requires the developer to come up with their own signaling so it will have some opinion towards the...
Ahh apologies - yes we had to swap out our demo for NormCore to move forward. I was able to get things working using the...
I confirm that this is something wrong with how implemented my WebRTC transport. Haven't figured it out yet but I was able to get hello cube...
Yeah it's happening in the right place. The websocket weirdness seems to have gone away. I think when removing NETCODE_DEBUG define and adding...
My project is a bit convoluted on the networking side so it's not the easiest to get into a shareable state. client (webgl only right now) ---...
I've debugged this further. It doesn't seem to be physics related. I've made the body static and moved the LocalTransform position directly...
Hey Folks, I initially found this issue trying to network the com.unity.charactercontroller package but in the process of bisecting the issue,...
Amazing, thank you!
Thanks for identifying this problem! Is this something that will be prioritized in the short term? My WebGL strategy currently involves a custom...
Hey folks, I am unable to use the baking system because I target WebGL. Because of this I use the GhostPrefabCreation.ConvertToGhostPrefab API...
Ok heads up - your build may work but it's likely that your subscenes/bakers will not work on the frontend. For me, this can be demonstrated on...
@CryShana does your webgl build work with bakers? I have ecs webgl + dedicated server working together but I am unable to use subscenes (and...
Cool - I got everything working! Thanks for your help. A note: GhostPrefabCreation.ConvertToGhostPrefab(world.EntityManager, e, ghostConfig);...
Ok excellent - another non urgent question: for the GameObject representation, are there any plans to support a pooling strategy? I would be nice...
Thanks for this - looks like exactly what I need. One point of clarification: when you say "done exactly the same way" what does that mean...
Hey team, I am implementing ECS + NetCode into a cross platform project that includes WebGL. Since WebGL doesn't yet support subscenes (nor does...
Ok thank you! I will look into this
Thanks! I discovered I was missing a copy somewhere so it's fixed. I now see in the debug tools that the client is in the connected state and I...
Thanks for your reply @CMarastoni - I found that system and enabled logging and I do confirm that the server is trying to send that message to the...
Hey, I'm working on a custom WebRTC transport for DOTS NetCode. Thing are almost working: - I was able to modify the bootstrap to use my...