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Had the same issue today with a different asset which led me here. Turns out signing out & in to Unity's Asset Store made the asset appear in "My...
There's an issue in a version I just bought. Objects following path along bezier curve go straight from control point to control point instead of...
Yeah just confirming @Havenly 's response works. The issue might be as others mentioned but failed to make the connection, that you're testing the...
Couldn't find which object was using a texture reported by another tool(there was an issue with it), this solved it in like 5 seconds.
Attached is the automation script, use at your own risk. It requires AutoLOD & Probuilder imported. Move it into "Editor" folder somewhere in...
@TokyoWarfareProject Whoa yeah thats quite massive! I didn't test this workflow in live build yet, hopefully it works for you :) When I tried...
Actually I've been playing with a LOD workflow and Terrain to Mesh convertor. I plan to convert the following workflow into a script, but for now...
@mobilecat Insane, this is the first solution which works after 3 hours! Even though it sounds like a workaround, it points to the root cause....
NPC SOCIETY An architecture which allows NPC's to "live" their daily lives based on daily schedules But they can break out of their schedules to...
@GreaserMonkey, I have a little different setup, but basically the navmesh does go through the doorway even when the room walls / doorway are a...
I also had some weird extra "engine" sound playing when testing yesterday. Then I found out it was the "wheel collision" sound :O. It was playing...
Also voting for the Help / Reset packages, worked great. Just had to re-install ProBuilder (was wondering why some of my textures were pink...).
Worked for me too.
I'm just beginning with this in Unity, so it's likely we're all missing something very basic. The workaround I found so far (and also mentioned...
After many hours of fiddling I fixed it. It was managed stripping as suspected...it just nuked parts or the complete Unity Physics module (I'm not...
EDIT: I found out this is caused by the Managed stripping, where IL2CPP defaults it to "Low". If I switch to Mono with Managed stripping set to...
I have another (obscure) reason why your 3d objects might appear too small in the mobile build, while they look fine in Unity. Make sure the 3d...
@KMDeclius Hey, thanks for the reply! Yes you're right, it works perfectly. That's what happens when I try to think at night :D I was...
@KMDeclius Hello again, could you please explain what is the thinking behind your "RandomElementWithPropability" class? I don't understand from...
I can provide screenshot / video or something. If interested, just ping me through private msg / email, I feel already bad by spamming this forum...