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But it would be nice, if you would invoke the public void OnInitializeFailed(InitializationFailureReason error) With a fail reason that would...
around 40 MB
In any way, this is the post that got me thinking that there might be a WIFI problem with Google. And We are actually doing everything correctly....
This for example is an image of me trying to Add a Google Account on my Phone with a 4G connection. Google obviously does not work, however i am...
Obviously, but 4G is not always sufficient for Google matters. For example I can't add a Google Account (unrelated to Unity apps) with a 4G...
Some Android Devices might not Initialize with a Cellular Connection, a WIFI may be a requirement. Hi, i have a similar case to many people here....
Dude, this is genius, why did I not think of this? How scaleable do you think such a solution is? how many free get requests do you think Google...
If there are multiple SpriteRenderer in your scene, FindObjectOfType<>() will always find the same one. You want to link up each prefab with its...
I am guessing that all your prefabs have scripts that reference (link, connect, point to) the same "animateSprite". Perform the following check...
If you search (at the time of this writing) in google "c# extending static class" - You will find that there is no way to do it. I wish to...
So with Unity 2018.3, we got them Nested Prefabs finally. Here are my problems with it . . . 1) Apply button gone [ATTACH] I was always able to...
Bump, looking for this solution as well
Its all about what you feed to the asset bundle build pipeline function also make sure you are on the correct platform And that you select...
@Agilis Thank you for telling that its normalized values. I actually dont understand what it returns and normalized is what? Currently doing...
Hi, we have a problem with version control and sprite sharp integration. After applying the sprite changes (which are awesome) and committing...
Well originally I needed to know the size of the text in order to set the bounding box around it. well there is an article I found...
Dulinn, awasome, though I dont understand the logic of the masks of the layers and why we were forced to need them in the first place
We had an issue with a couple of people in our company, I believe its caused by having multiple instances of Unity installed somehow, those of us...
experiencing the same
Are you sure you didn't find any way for the hinge joint to remain static. seems to me that something else is moving it. maybe somehow connect it...