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Firstly, thanks for putting in the time and effort into making this a UPM compatible package. Unfortunately, the asset file changes are still...
Charging per-install is needlessly complex, takes monetization strategy options away from developers, and demands they rely on a proprietary,...
Thanks, that did the trick! Now to go experiment with these cool new features. I wonder if Unity/someone will do a write-up on the new C# 6...
Seems like I might be missing something here. I just tried to import System.Threading.Tasks and use the async keyword in Unity 2017.1. The...
My problem arose while transferring my project from Mac to PC. My errors were that 'Unity.Advertisements' was not defined, so I'm guessing I had a...
Hi everyone, I didn't get this prompt in the game, but in XCode the error did read 'PurchaseFailureReason Unknown,' so this is the first link...
These steps worked for me: 1. Find your project's root folder 2. Backup (Copy/Paste) your Project Settings file somewhere else. I just dragged...
@Sluggy Thanks for the comment. I am definitely considering your advice. I downloaded Xamarin and made a native Android app with their C# wrappers...
Thanks for the response. I'm currently working in the industry as an AR/VR/MR developer - but feel hindered to a big extent by my very specific...
Hi Unity, I'm here because I have hit a plateau of sorts. I am very interested in furthering my knowledge of C# (3.5) in order to be a better...
Do you have an error? You should have a red exclamation mark in your xCode project if this is the issue. If that is the case, then just click on...
The 'Delete NORETURN' method works for me. To be clear to those who don't use Xcode for anything but to build to iOS: 1. Click on the error in...
This thread helped a bunch. I didn't really notice that I was in WebPlayer mode since it is the default platform (for me), and I tend to code a...
Hey there hopeful :) My Unity Asset got denied for an organizational issue a while back, and just haven't gotten around to fixing it as I was...
I've run into this many times when re-importing my project into a new project (I work on more than one computer). Here's a few steps I follow as a...
Of course! I actually have it working now and will update it really quick before the asset is released :) The syntax is just as you see below:...
Beautiful and morbid work! :)
This is truly a great idea! There is no current support in uCompose for this yet. However, I can write you a method that would allow you to do...
Thanks for the reply! I have actually implemented the drag-n-drop feature before - but it seemed that it took less time to just use the...
uCompose is now officially submitted to the asset store for approval! I've poured loads of time into it to get it looking and working great...