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Also I am trying to integrate this into my shaderforge shader with no luck. The I have tried to replicate your shader but i think the matrix...
Hi, I bought the asset and am integrating it. Just wondered if there is a way to limit the distance of shadows? I am setting up a scene where a...
Any tips on how to access a light map? specifically the one generated by the SFSS asset? I have been beating my head against the wall with this,...
I have a system setup where I generate meshes for a 2d terrain. top down. Currently I am using several shaders for elements of the Terrain. Could...
Cheers Justin. I have a quick question about the movement pack. I have been implementing Craig Reynolds Boid logic manually. I notice in the...
How do I get the latest version of the movement pack? I notice on the web site that I can enter my invoice number to get the add ons but the...
No worries, I got it. There is a bug in the code, referencing the private group member variable rather than the public Group getter. in...
Has anyone managed to get Behaviour Designer to work with the unity 4.6 beta? I downloaded it to play with the new UI system but behaviour...
ignore me again, this is becoming a bit of a habit. It was the animator component interferring with the absolute position of the element. I hate...
Im having an issue, that has just appeared in a previously working tree. It seems like a movetowards task after a find nearest task it being run...
im trying to use the conditional evaluator to run a branch if a gameobject component value is set. however, within the conditional task that the...
They do share some tasks for example/ PawnDefault would be a player unit so needs to do a lot of functionality ?(Find nearest, pickup, consumeitem...
I think im missing a key bit of understanding. How do i change behaviour trees at runtime. Not referencing an external tree but a direct swap. I...
ignore me. that is from a debug log i left in a task.
im having a performance issue. in the profiler a massive amount of time is spent calling logstringtoconsole. when i look in the editor log there...
sure i will send it over again. It looks like it is not actually running the tasks like a parallel selector after all. It seems it is the same bug...
Im having an issue with the latest version. If i load an existing behaviour tree and apply it, my sequence nodes are running as if they are...
That did the trick. Cheers :)
The problem with that is I cant guarentee what order the scripts run in. IF the check script runs before the click object script it wont catch the...
If i wanted to detect clicks on the entire map how would i do that? I have an onmousedown function on my objects with 2d colliders, which...