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All the effects should render correctly in VR If you are referring to what effects are billboarding and will look strange, it is hard for me to...
I checked out the stylized explosion pack 1 I assume you tried out the legacy prefabs? Try using the Mobile or ShadergraphVersions They should...
I was able to get HDRP working on 2019.4.19 and above and it should be live now! Again sorry about the inconvience and misinformation. Feel free...
Hi Sorry about the inconsistency of information with the storepage I will make sure to straight it out what is actually working. (I am sure I...
Hi create3dgames! Thanks for your patience. All effect packs should work for URP except the Hit splatter effect pack1! Let me know if you have...
Hi Marvelous Mac, Hit splatter effect pack 1 is not supported by HDRP and URP!
I noticed I made a mistake pushing out files that were broken, I have now pushed a fix for the material issue. I also noticed with recent change...
Hit splatter pack should now be working in LWRP and HDRP!
Stylized Projectile Pack #1-2 Stylized Melee Pack#1 Stylized Explosion Pack#1-2 Note: Stylized Explosion Pack#1 uses Shadergraph material for...
I will be away from a computer between because of vacation so I won't be able to assist on any effectpack support between. 12th november - to...
@bzkarcade the difference between a 2D camera in unity and 3D camera is its usually just the projection is set to ortographic and not perspective...
I did a fast test. This gif is recorded inside unity 2018.2.21f1 with LWRP So it should work, try making a new project and see if your results...
They should @unity_JldyjxpCj1Fwbg Maybe try opening in a new project and see if you continue to have the same problem. I will also take a look
Hi Jason! Thanks! I assume you talking about stylized explosion pack 1 and 2. Some background story The stylized explosion pack 1 was the...
The projectiles are staying stationary but does have a trailing effect when the gameobject is being moved around. Incrementing the position or...
My situation is solved similarly to get a more accurate pinpoint. The projectiles in the packs use raycasts to look what is infront of them. If...
@hmpublic I have now uploaded a set of explosions for stylized explosion pack 1 that tailored for LWRP. It should take 1-3 days before the update...
@hmpublic2000 Use the mobile explosions for LWRP available in the stylized explosion pack 1 for now. I will investigate and update the stylized...
Hi Dizzy-Jump Sorry for late reply I assume you mean the Mobile-Particle-Add-ZtestAlways and Mobile-Particle-AlphaBlend-ZTestAlways shaders....
All the components are exposed into separate gameobjects. So you can just disable the parts you don't want included! :) Buy the pack and test...