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In Unity HUB you can run some command lines for the specific Project, this lines worked for me: -force-d3d12, ‑ignorecompilererrors
Hey guys, I would like to control a panner speed via vertex color, is that possible? something like this: [IMG]
Hey guys, I would like to control a panner speed via vertex color, is that possible? something like this: [attach]
Hey, how can i use just one shader for multiple material ids ?
thx for your reply ;) but my problem is i need to change the time ( PlayHead from the Clip) on every Frame ;) i can set this speed to 0 and...
I have an animation that is a percentage dependent on my rotation. For Example in Legacy: void Update () { myAnimation.normalizedTime =...
I just need to change the PlayHead by Time or normalizedTime of one AnimationState.. it is not possible? I'd hate to switch back to legacy :(
Thx Marco! Unity Profiler is not exact enough :) 2 shaders, same texture, different calculation but the same result ..
Hello Joachim, SF is awesome im really like this Tool :) Would you explain this icons plz [attach] Is there a solution to benchmark a...