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Hello, I searched the net for a sound manager. found this http://www.unifycommunity.com/wiki/index.php?title=Sound_Manager but it wasnt what i...
the c# evaluator is real pain and useless. I created a new JS File in the Plugins Folder. Plugins/Evil.js public static function uate...
public class Data { public static int n = 4; public static GameObject go = null; public static void getGO(string str) {...
Hello, I need to parse some code during a dialog. working: public class Data { public static int n = 0; public static GameObject go...
this is a sewing machine and you call it onGUI. the unity devs really should come up with something better than all these static functions. easy...
don't want to instantiate. Invoke("timer", 2); private void timer() { Debug.Log("delete"); }...
Shield.shader SubShader { Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }...
i changed this: GameObject g= Instantiate(s, s.transform.position, s.transform.rotation) as GameObject; it's better know when he is...
Thanks for the fast answer but i can not see a difference.
Hello, I try to create a character shield with the shield shader. http://www.unifycommunity.com/wiki/index.php?title=Shaders The problem is...
exactly this in #84 Camera Controls #1 ++ http://www.burgzergarcade.com/hack-slash-rpg-unity3d-game-engine-tutorial the guy in the video explains...
would like to see the forest force shield work you can take Shield which gives similar results...
line renderer gives you a nice glow if it is what you looking for? just a white Cylinder/Sphere. maybe two overlaying 50% opacity.