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Sorry, I'm a couple of years late to the party, but basically: When you want to detect collisions between any 2 GameObjects in Unity, you need...
A little late to the party here, but if you are looking to import animations into your own model, you will have to first upload your model onto...
Hi ZeHgS, A little late to the party, but I suspect this video will answer your questions: [MEDIA]
I've created a short series of videos covering how to add Mixamo models and animations to your Unity projects. [MEDIA] [MEDIA] [MEDIA]
Hi guys, a bit late to the party, but here's a video summarising how UI can be made adaptive in Unity, first using the Canvas Scaler; and second,...
We've put together an article compiling all the issues that can cause IntelliSense to not work, as well as how to fix these issues, in this...
Hi folks, If you're looking to make an RPG along the lines of Harvest Moon, Stardew Valley or Story of Seasons in Unity, do check out our...
As the posters above have said, for the namespace error, you likely have duplicate scripts in your project. You can refer to this article to see...
I've got a similar way to generate radar charts, except that mine loads the mesh into a CanvasRenderer component instead of a MeshFilter /...
Continuous speculative is better at handling collisions arising from object rotations, which is why it looks smoother in this instance (lots of...
@hoesterey Try adding a Rigidbody to the GameObject and setting the mode to Continuous (make sure your bullet is Continuous Dynamic). The...
Sorry for taking a month to get back to you! Nope. It's not. Speculative uses a completely different collision detection algorithm (speculative...
Hi folks, I've got an article on my blog that covers how to code projectiles for RTS / tower defense purposes. These are the topics it covers:...
Here's a recent answer I posted to a similar question on Stack Overflow. If you're still figuring out how to get Unity Remote working, this might...
I recently had to get Unity Remote for Android working on a couple of computers for a project, so I put together an article after all the trials...
The algorithm on continuous speculative is less accurate than the other modes, because it uses a speculative collision mode (predicts motion and...
If you still need help on this, here's an article that contains the code, as well as the explanations as to what the code does / why certain parts...
I have a script for homing projectiles that you can use. It was coded for an RTS game. Here is how it looks like. [IMG] You can take a look at...
If you are ok with using a slightly different trajectory, you can use this piece of code I wrote. I wrote it for projectiles that I needed to hit...
It's about 3 years too late, but if you are still on this problem, you might want to use a sine curve to simulate the trajectory instead. I wrote...