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Hi all, What is the best approach for achieving the following throw mechanics: [MEDIA] My project is setup in 2D, the examples I've seen all...
How do you do that haha? Quite new to C# - Any code examples?
I'm sorry, this adds to my confusion. I added the script in your link to my camera - nothing happens. If I change the OnPostRender() to Update()...
Hey all, I'm experimenting with GL and am attempting to draw some lines/shapes. I am using URP, Unity version: 2020.1.6f1 The problem:...
Hey Olmi, that's a great share - Thank you for that! Honestly the logic/algorithm aspect of it is fine, my short fall is not knowing the unity...
You can give this method a crack (github location to project in description): [MEDIA]
Hi all, I'm attempting to implement a limited field of view feature by introducing ray tracing to shadow out everything not insight. I've...
Hey Nicmarxp, Have you tried just applying a bloom shader to your bullet? Follow this tutorial here, only difference is don't add the 2D light:...
Appreciate the replies Raarc, However doesn't the pixel perfect cam already calculate the required orth cam size? I can see it moving in...
Hi Raarc, Yes I was testing in build. So I've finally managed to find a winning combination of configs: - Set everything to 1PPU - Pixel Perfect...
[IMG] For the love of all things Holy - Lets answer this God forsaken question once and for all. As you can probably already guess I have been...
Thank you all for the responses, Apologies Lo-renzo, to clarify: When I say tilemap I mean I have a separate tab in Aseprite with all the...
Hey all, Quick summary of the game: - 2D, potentially 2.5D depending on your definition - Top Down (Zelda - Link to the Past) - Game is setup in...