A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Basically this is true for devs who sell games for an upfront cost like myself. Even if you gross over a million, the install fee is relatively...
This right here. This is why this is so confusing. TECHNICALLY it's a better deal than Unreal (if you ignore the 200K threshold, which you should...
"Reinstalls will not be charged" sounds pretty definitive to me.
Agreed. No business wants those untrackable runaway expenses. If a business is going to get charged every time a user does a certain thing with...
Basically yeah. I think the idea is that 'install spamming' would lose its effectivity quickly because it would go over the 100K threshold and...
Yes, that's the 'mess' part. Impossible to predict runaway expenses. But apparently they're now saying only the initial install will count.
Have you guys seen Stephen Totilo's Twitter update? "NEW - I got a major update from Unity about their new fees Unity "regrouped" and now says...
Beautifully put. Ultimately while the 'multiple installs' thing is a total mess and impossible for businesses to plan for, it is otherwise a...
This is the biggie which is being glossed over. Yeah, to remove that screen we need to pay for Pro now. It's buried under this craziness which...
This is right. Up until now you legally had to get a Pro license if you made more than 100K so I can't see why anybody grossing 200K would ever...
I don't doubt it.
Unity's install fee only kicks in after $1 million gross, so close enough. The 200K threshold is redundant because you're gonna get a Pro license...
I know I know. It's a mess. I do this for a living and have done for 10 years, never made more than 200K in a year let alone a million. I still...
A lot of people seem very confident they're going to make over a million per year (or over 200K and not get a pro license for some reason). Heh....
I should be so lucky as to ever gross $1,000,000 in a year and have to worry about this, and if you look like you're going to gross $200,000 and...
Oh I see, actually IIRC the vertex stuff is calculated before depth so they can't be used together, though there might now be an option to change...
Could you get the nodes you used to make the water clearer in shallow areas to divide your values before outputting to vertex position? So like,...
Question - When I add an Underwater Renderer to the scene, it says "MSAA is enabled, this causes artifacts in the fog" - Do we really have to turn...
That's not a solution.
Huh. Noted! Thank you. I'm currently working mostly on Windows but my Mac hasn't yet been updated to Big Sur. I'll hold off a bit longer before...