A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Their core runtime with the most crucial stuff is completely isolated from external dependencies except PhysX (I had access to it).
We are moved to .NET 5! :p
@cdr9042 A fixed-point math library based on integers replaces floating-point math since floating-point is one of the sources of indeterminism....
It was discussed on GitHub recently, see this issue.
Don't spread misinformation then.
For instance? The exact words that are misleading? The article is technically accurate, and the gist of it is that it's up to you to approach the...
The Megascans library is completely free for all Unreal Engine users. You can find more in this video: [MEDIA]
Stylization process of the Megascans assets was covered in this video: [MEDIA] A piece of the environment at 5:50.
It mostly affects only those who work with plugins, but much easier for those who work with source code for the actual game/application. For...
C# (as well as many other programming languages) can talk with C++ directly through pointers passing, bypassing symbol table entirely, but a...
[ATTACH]
Does it count as something else if you are acquiring random companies (15 companies in the last three years?) to keep your business afloat in the...
The last 3 bug reports (one with a hard crash) I've submitted from 4.24 while working on .NET Core integration were fixed in 4.25. I basically...
Keep in mind that the online services are available for any game engine that supports C/C++ or C#. (SDK provided for both, but C interface can be...
Whatever the source of this information, it's incorrect. The actual ongoing work is on a new programming language that intended to help developers...
How about making an actual commercial game where your tech and the company is under risk of failure, like Epic? These demos are just basic smoke...
This is a quite complex topic, so long story short: server architectures (and games in general) is not about moving 100,000 boids in parallel in...
Note that game-specific high-level abstractions play a very important role as well in terms of flexibility, efficiency, and performance. There's...
One of the advantages of reliable.io is full control over retransmissions, the library itself is basically a flexible NACK-based notification...
It was one of a custom GUI solutions, about 6-7 years ago. 3rd-parties is what carrying Unity for a long time.