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I can at least help with the motion blur. Add a motion blur override to your global volume and force it to be ON, then set the intensity to 0. I...
Apparently this is still an issue in 2019.2.16f1. I was banging my head against the wall until I found this forum. No issues when trying via...
Hello LeonhardP :) Bug report has been filed: Case 1197096 I hope it helps. We've been able to reproduce the issue on other machines as well by...
Hey, I'm not entirely sure what to make of this. We upgraded our project from 2019.2.5f1 to 2019.3.0b10 and are experiencing massive performance...
Hey - awesome shader, really! Is it normal it doesn't affect tree billboards? Anything that can be done about that? My trees vanish as soon as...
You have my thanks Tom. I really tried finding some hints in this thread, but it's grown pretty big and the search function is pretty much useless...
Alrighty, here's our setup: - Unity5 DX11 Deferred (new deferred) - 8 layers in atlased 8-layers mode (not 4+4) - Unity terrain -...
Sorry Tom, let me get back to you later today, I'm not on my workstation right now - but I would prefer to give you some screenshots and a proper...
Hey Tom, I got a quick question - even though I searched the forums, couldn't really find an answer and this thread is getting a little messy to...
Hey Tom, Just wanted to make you aware of a possible Bug in Unity5. I'm not clear about the details, but I think I have enough information for...
Awesome. Seriously. And since you said you enjoy seeing what people do with RTP, here's some screenshots for good measure. This particular scene...
That actually got rid of a whole bunch of issues we thought to be our fault - well technically it was ;o) Thanks a bunch Tom. Am I only imagining...
Hey Tom, We're currently porting to Unity5 as well and we're having a weird glitch with HDR, which we can't seem to solve. The project is running...
Hey there guys, Working on Unity 4.6 I need to replace the standard tree billboarding shader of Unity's terrain system. I still have the shader...
@tomaszek Can I quickly ask another question? On deferred rendering mode (Unity 5) with the most recent RTP update, I am getting weird issues with...
How is this normal? It's not a realistic behavior at all. I would say it would look normal if the light source was volumetric, but it's not. I...
Alright Tom, thanks for the answer. Will try to go for 8 layers mode in first pass.
Is this maybe your problem?...
I'm not quite sure if that's what's happening. It's just that the light is visible on the terrain, even when there's a mesh that should be...
So I'm experiencing some odd light bleeding issues when light sources hit terrain details (like grass textures). I'm hitting this grass patch with...