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There is an open issue here: https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-4766
Hello, I'm switching from my Arc770 to another from nvidia or amd (too unstable for unity editor, at this point I don't know If a editor crash is...
As you can see the padding is added through sprite atlas. The seams appear regardless of the zoom
It doesn't seem to help, either with minmaps or without minmaps enabled
I was just creating a sample project, easier to see and change https://github.com/SwingWren/2d-ocasional-tile-seams-demo. Just press play and wait...
In our game we have 2d art and 2d tile-maps with orthographic camera that zooms in and out during gameplay. The assets are configured with...
Have editor crash with DX12 on play, Not sure if its an issue is specific with my ARC 770 graphics :confused: 3d12: upload buffer was full!...
Still happening in 2022.2.11f1 I could not find a reliable identify the wrong xbox controller so for now I just added a manual way for the user...
I'm using unity 2022.2.5f1 the same/similar problem keeps popping up Received Import Request. Time since last request: 0.000016 seconds....
Here is the bug report number: IN-17761. I was not sure how to describe it properly.
Finally managed to make an example project, it was a nightmare to find the source of this. I must be missing something really obvious because I...
Thank you again for the response I thought it would be less performant to do three IsTouching checks but of course I did not test that. Anyway...
Thank you for the response. I was in a bit of a hurry and I did not give enough information. As you say the global gizmos do not show both...
This is a weird one but bear with me: Original problem: some ground collision normals are not appearing to be facing the right direction:...
I have been building locally for two weeks its getting a bit stressing. Cannot see what other dependency is causing this problem. I'll try...
Okey maybe this helps someone as I had this same problem and managed to solve it. Tested in demo unity control scene and has the same issue. This...
The way I'm solving it right now is that I use canvas UI in Overlay mode then it doesn't get affected by the post-processing effects.
Unity: 2021.2.8f1 This warning happens when I activate post processing when multiple cameras (one base an overlay in my tests). "CommandBuffer:...
Dammit why did I update :( :D. Restarting does not fix the problem for me. Well downgrade for now I guess
It seems that the problem was having *(Auto Backup)* in the .gitignore. Very hard to find the issue