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Having the same problem. What do you mean exactly with "check out the project completely"? Still didn't manage to get any of my effects back!
@tjmaul aha, yes a grid like that could be a good option. Now i just read to the same screen and update every frame, but that means as soon as the...
It works, and it works great! Thank you so much! The bloom idea was the missing piece for the fake-compute Mixel gravity shader! Even without any...
HOLY s**t, it works!!! Just a camera with Bloom, all the attracting objects on a separate layer, throw that into what i already had and BAM!...
@KokkuHub , If the fps stays up, then some delay when it updates would be ok. How would you spread it out in the best way over frames? Just just...
Ahaa, so my original idea is making a comeback! And in an upgraded pixel-perfect version as well! Using a bloom instead of a separate texture for...
Hey! Thank you so much for helping me crack this! I've had some epic 20+ hour battles with unity over this the last few days, and i desperately...
I tried with circle colliders and point effectors and.. nope.. Just having that many colliders overlapping at the same time seems to be too...
I realised i can just use a single color and test a 3x3 grid around the origin to calculate the "slope" of the gradient. But i realised that with...
Hey Unity Community! This is my first post here. I just started typing code about 3 weeks ago, so let's see how embarrassing this question is....