A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Using the above method, I was a little surprised that depth testing does not work on things drawn in this rendering feature. I didn't notice at...
For those looking for a solution, I found I could use the Render Objects (Experimental) render feature to render transparent objects AFTER...
I still need to try updating my URP version (I'm on 14.0.8) but I found that commenting out StripUnusedFeatures_DecalsDbuffer in...
I am using shader graph. Using the frame debugger I can see that the decals are being rendered to the DBUFFER in the build, but the regular lit...
I am actually! Does this make a difference?
I should have mentioned it in my post, but unfortunately, that method didn't work for me - I already set it set it to DBuffer: [ATTACH] I'm on...
Disabling "Strip Unused Variants" worked for me, with the downside of compiling taking a million years. I just need Unity to include the DBUFFER...
Just following up on this thread. I went and made my own custom subtarget for my lighting model and I've liked the result so far. I was able to...
I'm also curious about this - I just want to draw a lot of quads efficiently, so I'm just looking for some sample code of how to "create a single...
Cross-posting from another thread: For those wondering, I couldn't access _Control1 until the tag "SplatCount = 8" was added to my shader (inside...
For those wondering, I couldn't access _Control1 until the tag "SplatCount = 8" was added to my shader (inside Shader > SubShader > Tags). If you...
I would also like if there was a way to remove shaders from the shader list when they're from an incompatible pipeline. There's just a lot of...
Did you ever figure this out?
Actually, I found it after poking through the shader file enough. There's several _Cull properties, but I missed one that's hidden in the...
I've noticed that using this shader makes it so I can't select objects in the scene view. What does shader have to do with scene selection? Can I...
Actually, I just found an example on GIT that I think does what I'm looking for:...
Does the reflection technique still require you to embed the packages? I would really love to use a custom sub-target but I'm wary about...
I'm seeing this issue when building the player for a project. It eventually builds after 8 minutes, but the majority of the build is just...
If you've ever wished the inspector had a back button, this tool might be for you! Inspector History for Unity Easily return to an object after...
This does work, but I want this number as difficult / opaque to change as possible, for security reasons. If it's saved in a preference file or in...