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Looks like you did not enable your controls. Add this to the end of your Awake() function and see if it helps: con.Enable();
Not exactly what it says there. OnMouseDrag will not be called, that does not mean that you can't get mouse drag working. It is more complicated...
ALTERNATIVE: You can just change the compression format from Brotli to Disabled under Project Settings > Player > Publishing Settings. [ATTACH]...
Could you please elaborate on how this can happen? My BASE version is indeed not text (actually, in my case it is actually empty, zero bytes), but...
This works for me: Vector3 mousePos = Mouse.current.position.ReadValue(); mousePos.z = Camera.main.farClipPlane * .5f; Vector3 worldPoint =...
Interestingly this also works across different versions of Unity. A layout I saved in 2019.4.21f1 appears in the editor layout list when I open...