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Have a look at C# Reflection, which essentially allows you to modify private variables and methods if you know their containing type and names....
This relates to the fact that Unity does not unload native dlls, requiring restart if a dll needs to be recompiled and reloaded. For me the...
Are you hovering over the inspector window with the mouse?
Disabling 'raycast target' for all text (TMP for me) and icons which do not needed it greatly improved performance for me.
Cool thanks for sharing the code and the extra details!
Interesting, have you run any tests on the runtime? is there any speedup relative to the 2019 version of copying? Also with which macros did you...
Yes this is what I need, thanks :)
We have the SetVertexBufferData but what about the getter? It makes quite hard to modify an existing mesh without this.
Thanks that makes sense :)
Did you ever find a good solution to this? @wwweh
That's not quite right, after calling 'mesh.UploadMeshData(true);' you can't read the data anymore. You should call this last. MarkDynamic just...
For others, you can also just create a new AtomicSafetyHandle var array = NativeArrayUnsafeUtility.ConvertExistingDataToNativeArray<uint>(pointer,...
Would be nice if we could set the default 'SetVertexBufferParams', i.e. the layout of the buffer, for when meshes are imported.
Heres the script I put together from this thread :) Clearing Console, Alt+C Locking Editor with mouse over, Alt+E Change inspector mode, Alt+D...
Thanks Speedrun-Labs! only solution that worked for me with the mouse hovering (with 2018.2.5f1)
In regards to changing the direction of gravity, MrDude, there are two options: 1. Creating your own gravity by turning off the UseGravity bool on...