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I tried it again with a later version of Unity, and it worked fine the way it was supposed to. I think it was just an issue with that version.
I'm making a Backrooms game, but I ran into a problem. I have a simple setup of two rooms. Each one has 8 point lights set to Realtime Important...
For me, setting stuff to "_DetailAlbedoMap" seemed to work. Example: rend.material.SetTextureOffset("_DetailAlbedoMap", start);
I get the same error and came here to find an answer. This is the copy-pasted error: "Severity Code Description Project File Line...
Is there a way to make it not stick to the edges and have a set-able size? (I really need this)
I'm making a game where you can press "q" to slide when you're at a certain speed. If you're too slow, or when you eventually slow down from the...