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Yep - did that. Just wanted to post here first as their own Documentantion says so:...
Damn, dont know why i have not thought about that myself. Thank you - it works now. Would be great if unity fixes this so i do not have to use a...
Unity is unable to start any project if my PC uses a mobile connection (LTE 4G etc). It does not matter if i use tethering on my iphone or my LTE...
Theres nothing in this tool that wont work on mobile. But you need to setup touch imputs yourself. It is using the new Unity Input Package so...
Hey i am trying to create a vegetation shader for old school cutout billboards. Most meshes are just two quads arraged like a cross. Everything is...
Magic Tile Terrain is a Terrain editor, that lets you create terrain meshes that can be edited on a per tile basis. Each Face/Quad can be textured...
Thanks - i think just deploying everything as Assets will be the way to go then. Was just not aware about this as everything in the manual makes...
So theres no way to deliver a "Package" through the asset store? How does ie. TMPro etc do it ?
Bump - i setup everything like you said. Now i am getting a Path error telling me that the Package needs to be in a Project. The Package is...
Hey, thanks for the answer. "You have to set up the package so it is installed via Package Manager." So how do you do that. From the manual i was...
Hi, i have some trouble understanding the correct process of uploading a Package to the Asset store, that is then imported in the Packages folder....
Magic Tile Editor is an easy-to-use level editor that is completely designed for runtime use. It is easy to integrate and extend in any project....
Lets say i want this behavior. On top of that i want the Verts to be 'welded/linked' so that the mesh behaves as a connected unit when i modify...
I am trying to get my head around Mesh generation and am stuck at the UV part. What i am trying to do is assigning each quad of my generated...
Sorry for bringing this up again - but i want to set Vertex Colors as well and it seems like i may misunderstand the whole concept of the...
Thanks that fixed it and the explanation link really helped.
My shader knowledge is really limited and not having something like intellisense for shaders does make it really hard to fix stuff. I am getting...
Ah thats good to know. Thanks for the indepth explanation. Theres no specific reason, i just read this article...
I am in the process of converting some stuff that i used to do in Coroutines to Async Methods. In general i really like the workflow but there are...
Thanks that was exactly what i needed.