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GameObjects created in an ordinary component disappear when one leaves Play mode, which is what I would expect. However, GameObjects created in a...
I've made a component that subclasses ScrollRect so I can snap to specific elements in the content panel. I want to inhibit the normal scroll...
This basically means you cannot do a Model View Controller architecture using the new UI system without adding quite ugly code (I am currently...
I am really glad to hear that I'm not the only one struggling with this. E.g. objects are supposed to be destroyed and re-deserialized when you...