A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
It looks fine. You'll probably end up rewriting it in any case when you learn more about the game you're making.
The thumbnail makes this guy look like Dennis Reynolds. EDIT: To add something relevant to the discussion, Unity is already filled to the brim...
I finally fixed it by using regedit. The following key had some gibberish values that I removed:...
I tried it, and it didn't make any difference. I tried installing the 2019 LTS version and made a new project with that, which gave me some other...
Pretty sure I've already tried that, but I'll give it another shot later. I'm in the process of deleting everything Unity-related right now.
I'm trying to get back to Unity, but every time I open a project I get a boatload of errors, even with a completely new project, both 2D and 3D....
I think you probably could, but that function didn't exist until 2017, and it's more expensive than my suggestion(It has more multiplications and...
I haven't played Black Flag a lot, but from I can recall it's probably more like surface deformation than actual fluid simulation. I can't find...
Have you tried attaching a debugger?
It should be nothing. What error are you getting then?
Man, that sucks.
Use code tags and post the error.
I had this bit lying around. I think it does what you need: public class OrbitCamera : MonoBehaviour { public Transform orbitTransform;...
I don't think you understand the scope of this request.
I'm not really sure what you're asking, tbh. Do you want to know if you should use arrays or lists?
You post a question in a 12 year old thread where four other people have been told not to do that. You used code tags, though.
You must be trolling.
Isn't that more related to how "random" your random function is? If the distribution is completely uniform, the sorting method shouldn't matter.
Rotate Rotate the projectile to the same direction as the player when you instantiate it.
I'd probably make a black and white heightmap shaped like a crater, and when you have an explosion you subtract that heightmap from your terrain...