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Oh, I'm sorry! I also sent you Gmail email, maybe that went to the Spam folder? Anyway, contact@plawius.com is fixed, could you try again?
Okay, I'm sorry for the email - domain problem, going to fix them soon! I wrote to both of you! (Linux updated should be on its way)
Sure, let's talk about this via email.
Could you please send your mesh to me, so I can take a look? contact@plawius.com
You can generate colliders in the Editor and use them in the WebGL build. Or do you mean generate colliders in runtime in WebGL? No, you cannot...
Thank you! Updated! It is not optimized for iterative, temporal use, unfortunately. BTW, the new version with Linux support released. And 50%...
Do you need to generate the collider on iOS device itself? How long that could take and be OK for you? If you don't need to generate on the...
Don't ask, just send to our email :) > Hello Any update on this? :) Working on it, it is not easy to implement properly
Yes, only on Windows and macOS for now. There is a runtime API that can take Mesh as an input
Just add a rigidbody to your building and mark it as static - then you can use non-convex colliders. You don't need to use our plugin in this...
Hi Rene! You can try to solve this problem with my plugin by generating the ship colliders. But it could be too many details, so physics...
Hi Adrian! Runtime generation is windows/macOS only for now. I'm working on another solution for all platforms (including webgl), but it is still...
Thank you for your kind words. I see that you're also selling assets on the asset store, so you know how important it is to have such feedback on...
This is StochasticSSR: You cannot see it, but there is a lot of jitter in motion, something is wrong with temporal part, probably. It looks...
It surely works with the latest Unity, and it is supported. Some images for you from 2019.2: No SSR:[ATTACH] Plawius SSR: [ATTACH] Unity SSR:...
So, unfortunately there is no way to tell Unity or Physix to do what you ask. But I can add a custom logic that introduces OnTriggerEnter/Exit for...
That's an interesting request. Will take a look at this problem as soon as possible!
[IMG] Asset store link: https://assetstore.unity.com/packages/tools/level-design/non-convex-mesh-collider-automatic-generator-117273 You want to...
We already discussed that in email, updating here to help others: so, if you're facing this bug, please replace in the shaders float...
To make SSR work with other effects try to change in SSREffect.cs Line 68: GetComponent<Camera>().depthTextureMode = DepthTextureMode.Depth; to...