A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hey, thanks for the reply! The problem with decals is that they are a parallel projection, not a point projection, which is what I'd need. I'll...
Hi Shwhjw, quick question about your asset: Is it possible to fiddle with the projector's light's falloff? I need it to be unrealistic and have...
I seem to run into the same problem. Only on Firefox on Mac, and only when running a build that was uploaded to itch.io. Unitys 'build and run'...
Same question here. What's the development status of this tool? Also: I can't manually build these green boxes for all objects (too many different...
Hey Joel, sorry for the long read: We're using EasySave3 to save some specific GameState-Data locally (and then syncing it with a ES3Cloud). I...
Thanks a lot! I agree that the blur might not be worth the performance cost. I guess blue noise that has a slight offset every frame should solve...
Thanks for taking the time to adress this. The change you implemented makes it possible to turn off the lines completely, however what I was...
hi @Manafai We're facing a similar situation here, wanting to build something that heavily relies on user generated content. So, i'm curious,...
Hey Jeff, all the best to you and your family! <3
Aaah, thank you! Totally overlooked it ... Cheers!
Hey there! According to the manual for 2021 LTS and also the roadmap, AMD FidelityFX ™ Super Resolution should be supported in URP now. In the...
Did you find a way to achieve this by now? I'm looking to find a solution for non-tearing outlines, too ... Cheers!
Hey Jolly, I just bought the asset and I like what it does to my test scene. I use it together with another AO solution (HBAO) and also volumetric...
Found a solution here! Thanks GameDeveloper1111!
Hey there, the thing that bothers me most using URP are the shadows. I'm trying to increase the main directional light's shadow quality by...
Hey! I just tried getting WeatherMaker (7.2.2) to run (clean URP project, 2021.3.1f1 LTS, URP 12.1.6) but I just get a bunch of errors and a...
Hey Aydin, tried that, got exactly the same result.
Hey good people of the internet, I'm trying to get dynamic resolution to work but I'm experiencing some major problems. The issue is the same for...
Hey Dan, did you find a solution? I'm getting a gray screen on Quest 2 in Multiview when I'm using (various) blur shaders that utilize Blit...
I'm experiencing a weird bug with the DoF post process effect when trying to use it in a Quest 2 project: While the left eye is showing a...