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Ah damn, might have to wait for a fix - the workaround doesn't seem to work for me. Increasing the inset just breaks the regular spacing of the...
Picked this up, was really sold on the lighthouse example due to the automatic rail generation. Unfortunately, I opened the lighthouse example up...
I'm struggling with the same issue, there is currently no workaround. The release notes mention that this is a known issue, so the option is wait...
Yep, I've run into a couple of things like this For me the cause of the "X" pattern was a bug caused by scenes containing area lights having...
No change with clearing the GI cache and re-baking (also, this is on v5.4.0b21). I added this to the bug report, as well as some details about how...
Found a weird bug (# 804898) with the new light probes - if you're getting some weird results like this, make sure your light-probe-volume...
I'm trying to make a super basic floating panel that stretches with screen size up to a maximum width, here's a mock-up of the behaviour I'm...
Hey @Takanu, thanks a bunch for your work on this, I've been using Capsule (and GEX before) and it really makes life a lot easier! One question...
No worries, thanks a bunch! :)
Is it possible to add calls with more than one parameter? Or multiple calls in a row (consecutive ones seem to skip the first one, but then...
Yep, the Unity UI doesn't currently scale. It is however on the roadmap for 5.3 in December.
Yep, use the "WebGL" build target in Unity 5, this will not require a plug-in. Mind you it's in preview mode, only works on desktop and requires a...
1. Check the export settings of you 3D app and the import settings of the model in Unity, and adjust the scales there, 1 unit in Unity is...
Yep, just go to quality settings and make sure your webGL quality level texture size is full, and the import settings on your textures are set to...
I believe Unity WebGL doesn't work in any version of Internet Explorer, but Microsoft Edge and onwards should work.
I'm a few thousand miles away, but this did nudge me to upload The Yearning Tree to Facebook: https://apps.facebook.com/theyearningtree/ It was...
There are some tools on the asset store that can sort this out - I've heard "ProGrids" is pretty good. Otherwise you can quantise things manually...
If mip-maps work in WebGL (they may not, there's some warning in console about them), alpha transparency with low poly is the best bet for your...
If the issue is running into your triangle limit but prefer the polygon version you could always just use both - in terms of both the chairs and...
I also get a lot of stuttering right at the start of my projects... Not sure about the exceptions issue you're running into, but part of it may be...