A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hi, yes, v2 will allow to remove the door. Though you should be able to do that with v1 too if you select only the door, then invert the selection...
Hi, thank you for using my asset. What it returns is a KeyCombination object (see KeyCombination.cs): [spoiler] So your code should look like...
Thank you, I am glad I could help :-) I think you are right, the "rigidbodies not supported" part needs a bit more explaining. I'll add some more...
Hi, thank you for your interest and your feedback :) All elements shown in the video work as shown in the included demo too. Yet, I understand...
Thanks. I have asked the user for log files. Will report back once I know more.
Hi thanks, I have mentioned it in the review process to the reviewer (when I did the "fake" update in hopes of getting it fixed a while ago). I...
Thank you for collecting the possible causes :) To a customer that is irrelevant, which I understand. My customers see it working for other...
Hi, first off. I have already created a support ticket (#1818958) but with reply times being in the months nowadays I hope that maybe someone from...
Here is an update. I am currently busy working on V2 of the Mesh Extractor with lots of new features and improvements. [ATTACH] Remove and...
Hi, yes, I have added it to the bundle today. Though the bundle store description update is still in review by Unity. If you get the bundle today...
Asset Store | Manual This asset enables you to quickly (and selectively) smooth some of your edges. [MEDIA] [ATTACH] [ATTACH] Hope you like it....
Did you "..in the form at step #1 where you enter your address (not your payment data) you have to click 'edit'..". That one got me at my first...
To me it shows a shift in how Unity approaches their API design in general. It's very noticable with UI Toolkit for example. Their default state...
Yes, it is annoying. Here the a class I use for this. I takes the first-frame issue into account and you can use it to control any float parameter...
Yes but your "index" is a LOCAL VARIABLE (parameter). It does not persist. Where it is coming from at the time you call those plus/minus methods I...
Hi and welcome to the Unity forum (thanks for using code tags). Your "ImageIndex" is never used instead you pass in an index to ImageIndexPlus()...
Hi, glad it's working now :-) I noticed that it may also have been that you were missing an EventSytem in your scene (by adding a new canvas one...
Hi and welcome to the Unity forum :-) Hm, I have not seen this particular issue before. First thing I would think of, if it is your own ui and...
Still disappointing that there is no official solution. I have resolved to adding script defines upon compilation. Like this: [spoiler] Then the...
Okay got it. Here is a simple demo that replaces all tripple a's in the text. So "testaaa" will become "test" ("aaa" being removed). Here is me...