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Ahh nevermind I just forgot to check MuteCamera after undoing my hack code.. Thanks
@Gregoryl I am still struggling with this. What is the correct way to activate the fade camera such that it just fades to black without moving...
Yes I instantiated a game object and then set that game object to have a forward looking in the direction desired and then we set the virtual...
We are converting CM2 to CM3 and I was wondering whats the best way to animate a camera using a unity spline with SplineData<GameObject> that...
I can confirm however if I add a setter to this code it does work.. CMCameraManagerBase /// <summary> /// Get the current active blend in...
Ok I have resolved this by just removing the custom blends for our fade cameras and instead implementing a manual fade out using the...
All our cameras are part of a single CinemachineState camera so I needed to access the ActiveBlend on the State.. not the brain.. which was not...
What I did in this situation was have the camera look at an object with a descrete follow offset along the path and then move the object along the...
In CM2 I had a fade out camera. This used to simply blend the current camera to black without moving the camera. Now however in CM3 as the...
In CM2 I used to use the following reflection to find the active blend protected CinemachineBlend StateActiveBlend =>...
Yes that fixed everything :) :):( Any chance this change will make it into the code?
ok this does not work because public override void InternalUpdateCameraState(Vector3 worldUp, float deltaTime) { ..........
Ok I think I got to the bottom of it.. public override bool PreviousStateIsValid { get => base.PreviousStateIsValid;...
Ok I did some digging into what was going on and this is what I found... It is all going wrong in this code in TrackTarget method of...
One other thing before we go down that path.. I do have some cameras that work in the scene but they are cameras that are part of a Clear Shot...
The only relationship is that aimTarget always looks at pinTarget and camera is also looking at pinTarget and camera is offset from aimTarget....
Here are three images showing the setup, and two different rotations of the tracking object and the camera in the same place. Previously the z...
I was using Lock to Target with World up and it does not track the rotation of the follow object, in fact I tried all of them and none of them...
Ok for anyone else out there who might be having a similar problem, many of our CM2 cameras had Transposers on them which during the upgrade...
To further clarify I see the problem is the Follow is not responding to rotation of the tracking object at all. .If I go into scene mode and...