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OK, I've managed to get it to connect - but now once it's downloaded the patch it tells me 'Invalid patch file?' This looks like the same error...
I'm getting this when trying to run the updater on the client 6/17/2017 6:59:52 PM|Fatal|WebSocket.connect:0|System.Net.Sockets.SocketException:...
Is this fixed yet? Specific to TMPro or not - this essentially renders your product completely unusable for projects upgraded to 5.6. Who is to...
Hey there, firstly I have to say this asset is AMAZING - thanks so much for developing it. Secondly, in 5.6.1 they added a third spine bone - i'm...
I have an area in which the player can build dynamic obstacles on. The area is not set to automatically initalise. The grid is disabled until...
I own both and have studied both, I feel I must point out they are similar only in name - in my opinion there is zero chance that one is copying,...
Hey there, great product but i'm really having trouble with step detection, in this case the transition from a road to a sidewalk. Even when the...
Thanks, actually it looks like it's using LiteDB as the backend by default (unless alvyxaz plans to change that in 2.0) I wonder if there's a...
Yeah I did a little research into host migration and figured that actually it's better that I just optimise my pathfinding. Plus the authoritative...
This is one of those assets where I buy without thinking twice because you can feel the passion coming from it just by looking at the store page....
Hey so, I bought the framework - great asset very well structured. Regarding the storing of user information, characters and the like. I envisage...
We're back in full swing as public updates resume for PC, Mac and Linux - this time featuring work on the shiny new Open-world Overhaul. [IMG]...
[IMG] We’re running at fever pitch here as development pauses while we start fine tuning for the First Playable Beta. A whole host of particle...
Hey thanks, team of around 10 - mostly contractors, one guy doing the coding and game design though. Glad you like!
[MEDIA] Over to the game, some talk regarding recent developments with an extended video awaits you in the ‘Overhaul Progress Update’ blog post....
Hey there! Been a while - we have some interesting developments to share. The first is a video showing off some of the changes to Shallow Space...
The latest from project Overhaul as we present to you the third and juiciest update so far. As well as the latest developments there are a number...
A huge week as we ramp up publicity as we continue work on the Open-world Overhaul. We take a glimpse at just how we're going to do it, the...
Hey there, it’s been a while! Here’s the latest from the Shallow Space team. Two new ships complete with 3D turntable and descriptions for your...
New to Shallow Space in the last couple of weeks: The last remaining PLC Pegasus series ship is born; the ‘Homan’ which has an extra special...