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Sorry, i've been busy :oops: ... Do you mean my option #1? (' Build the "static" part of the map on 3DSMax (as an example), bake the lightmap...
Bump :)
I feel i've hijacked this thread, sorry :wink: , but i can't get what is the best workflow with Unity. 1- Build the "static" part of the map on...
Yes, thanks 8) , i DID know about that script (although i've not tested it yet). But i guess the lightmapping of 3DSMax or similars should be...
XP here and, yes, it's dark.
So it's not a really good idea to build your map on a 3rd party editor and import it in Unity, but to import the different assets and build the...
Great! Thanks! :wink:
Also from me, but OPTIONAL autosave! I usually like to decide WHEN to save my work.
Yeah, i also think it's your fault :P But, any way, and Option is always good. Many softwares have this option, why not Unity? It has to be...
Hum, let's see if i got it... :roll: 1- You create a simplified but hipol model, call it BASE. 2- You modify BASE to get a detailed hipol...
Good to know 8) But, one question: then how do you create the low poly? From scratch, manually simplifying the hipol, automaticly?
It seems to be only on Mac version, i can´t see it on mine (WinXP)...
Yeah, i think that'd be a good idea. Both options: deactivate and choose destination path.
I'm afraid i don't have any answer, but a question :roll: : the links don´t work, where did you get the script?
Unity 2.6 is supossed to be out "on summer"
Sheesh, marketing guy! :twisted: :wink: Oh! He's that shy boy! Seems a good person :)
When i open it, Unity tells "Project incompatible, new version of Unity required" :shock: I've 2.5. Maybe you're using a beta?
Ehem, on Jellystone Park with Boo Boo, isn't he? :lol: By the way, i'm new here... who is Yoggy?
Not sure about this, but seems to work with blender files: just be sure that Unity imports the textures before the mesh. That means: copy the...
FPS tutorial at http://unity3d.com/support/resources/assets/unity1xresources