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With 128 mb memory size it has worked for me! But i am not realy sure it use webassembly and not the fallback to asm.js... [SPOILER]
Build is successfull, but browser stop working on LinkError: imported Memory with incompatible size [SPOILER]
Error alerted in browser: An error occured running the Unity content on this page. See your browser JavaScript console for more info. The error...
Update for 5.6.0b9: strip engine conde is off (other error as before): Failed running "C:\Program Files\Unity...
LeonhardP there is no errormessage at all. Schubkraft thank you :)
Hello, any idea why WebGL build made with Unity 5.6 does´t run on Edge without any errors in browser console? On Firefox and Chrome its run...
i have used unity version 5.6.0.b6 and 5.6.0.b7. Same problems.
WebGL Build (empty project) using Webassembly fails with following error if strip engine conde is off:...
My mistake was to put yield method inside the while loop. It should be on the first line inside Calculate IEnumerator. In this case it return one...
coroutine != thread yes, i understand. The sense of this test was not to make a real asyncronous operation, but the code should go further and...
Oh, now i see! Thank you. Now it make sense for me!
Hello community, i have created here some code for a simply test for something like a asynchron calculation. But i was realy surprised to see how...
SimonDarksideJ, realy good job, thank you for that :)
DaveWill, thank you, its great :)
Solved. On childScrollRect: void OnDrag(PointerEventData eventData) { mainScrollRect.content.anchoredPosition.x + eventData.delta.x }
Hello, we have a problem to combine 2 or more ScrollRect components together (http://shot.qip.ru/00NDav-3oHGoulTP/). If you slide to the left or...
Hello, i am working on a multiplayer rpg game and i have some problems with understanding client-server conversation principies. For example in...