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Those are some good ideas I could explore. It does get a bit boring when all you do is buy and pump units out none stop. One of the strategies...
[media] The short story: This is our early prototype gameplay video of Attack Bots. It is a tower defense type game. Our game design and...
I'm using the Unity 3.5 beta. I love the beast lightmapping system and light probes! I was wondering how ShadowGun was able to accomplish muzzle...
I have reported crashes on certain scenes in my game on the Samsung Charge
I would have to respond back to both the lawyer that represents ami entertainment and apple. Most likely changing the second part of the name. I...
I consulted one and posted on touch arcade. People are saying it will cost a lot of money to fight it and its better to just change the name.
We were contacted by AMI Entertainment Network. They have the trademark "Photo Hunt" and our iPhone/iPad game is called "Photography Hunt" and...
Just got approved a few days ago and it is being featured under App Store > Utilities :D Clock of Sheep: Alarm Clock Nightstand - App Store...
apple rejected my build using iOS SDK 4.3 with Xcode 4. I built the application again on iOS SDK 4.2 with Xcode 3.x and it got approved right...
are you successfully building without all those aot warnings?
I just upgraded to xcode4 with sdk 4.3. I get tons of warning errors like 999+ Apple Mach-O Linker Warning - ARM function mono_aot_version not...
If you build your game with base sdk 4.0 targeting os 3.0 you are fine. Your game should be able to run on OS3.0 and up. The only reason why...
I found out unchecking build active architecture only will be rejected by apple and also makes the app size bigger. I had to set armv6 in 3...
Nevermind. It seems to be a settings issue. I'm building both armsv6 and armsv7 architecture. My iPhone 2G OS 3.x cannot run armsv7. So I am...
Has anyone noticed building with iPhone base SDK 4.0 creates larger app file size? Before my app file size came out to be 13.2mb zipped and now...
I figured it out. I had to Uncheck Build Active Architecture Only I set it to arms6. It works now.
I tried running a blank unity project doing that and deploying onto a 2G iPhone running OS 3.1.x and it exits right after my logo shows.
Yeah I'm curious of when Unity will release an update for iPhone 4's new resolution. Also gyroscope.
Zing Network is something we made up. It is our servers that hosts all the games. We have a single player practice mode pending in the App Store....
You are doing pretty good! haha glad you like it!