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Just wanted to give a quick plug for the Lively Chat Bubbles asset that has been in the store for months now. Not only does it handle the hassle...
Just to post an update. Apparently the grass IS receiving the cookie shadows. The leaves shader does not though.
I was just wondering if there was a setting I was missing to get my cookies to affect the built-in tree leaves/grass shaders. Here is a video...
So I have a Graphic component to render icons using the OnPopulateMesh override. I understand how to add vertices and their related UVs using the...
I'm trying to do this now too... any luck?
I'm trying to figure out the most efficient way to use a given source image for a workflow. I'm using the new 2017 build of Unity which support...
I have a general question related to collision and game architecture. I'm trying to think through where the most logical place to put code would...
I've been looking all over for this source but I cannot find it in the download section. Here is the resource video I'm referring to!!...
So I want to simulate a particle system seen in this video. [MEDIA] It doesn't have to move to the speed of music. But a few things that I am...
So I have the following asset class defined: [Serializable] public class PuzzleAsset : ScriptableObject { public byte Width; public byte...
I know I can easily respond to when a mesh intersects another collider. However, I have a box collider and when the mesh intersects I'm trying to...
Just an update to this. I used the following code so far to get the plane to face the camera: Puzzle.transform.rotation =...
So here is my dilemma. Please look at the following screen: [ATTACH] I want to be able to rotate the entire object (Puzzle) based on the...
Since we cannot serialize multi-dimensional arrays we are limited to using one dimensional arrays along with math to convert from x,y pairs to an...
So I have a simple array defined that is public to hold references to already created monobehavior scripts. Everything looks fine in the editor:...
So would you agree with the tip then? I'm not sure how triggers would be possible in this setup if it is as you say.
So I read through 50 Tips for Working with Unity (Best Practices) found here:...
So in VS2015 Community I work with .shader files. I use the Hotkey CNTRL+K+C to comment code quickly. The problem is when I highlight multiple...