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I am selecting textures from the texture array based on the indices stored in the meshes UV. But I would like to have 3 colours for the texture...
If I could request your assistance again good sir; how can I select a colour for my texture based on the chosen index, which is stored in the UVs....
Cheers, this helped me get it working. For anyone who might like to see the graph: [ATTACH]
I should add that Catlike Coding does not seem to ever bother setting the UVs for the custom terrain mesh, yet his terrain is textured fine using...
I've been following along with Catlike Coding's hex map tutorial - as a guide for a similar terrain, so some code variance - and I'm having...
I change the vertex colours at runtime, the texture, however, is applied in the Inspector. I added " Shader.EnableKeyword("TEXTUREMODULE_ON");" to...
Hey really liking the shader so far, I am having an issue with it, however. I'm using the shader on a custom procedural mesh, and am changing the...