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Thank you very much, the problem was the lack of rigid body...
Hello everyone, excuse me for submitting this very simple problem but I'm a bit rusty with scripting and I'm not a professional programmer, I'm...
i have the same issue... Error loading...
Hi Guys! I have a question on the aspect ratio and resolution of my game, i developed the game in portrait mode in 720x1080, this probably work...
Ok i write this and work better but if i tap a multitude of times the tap is not recognized better :/ there is a way to render this more precise ?...
Hi guys, i've created this simple script to jump... I have a little issue, sometimes the tap is not recognized and if i tap quickly more times the...
OK i'm trying :) Thanks a lot !
Ok it work at 50% when the object fall the rotation stop at 90, But I cant jump and rotate the player in the opposite direction :(
Thanks ! I'm trying right now :) I dont understand this part "myRotation = Mathf.Clamp(myRotation, 0, 90);" what is Mathf ?
Thanks, i edit the post
Hi Guys ! I've created this script to make "jump" and a little rotation for my player i want to stop my"CreamUP" rotation wen i reach -90 on X...
Thanks :)
Thanks for reply, Ok i removed the check from test mode :) PS: I asked why I have the impression that the page with ads revenue is updating very...
Crumble Ball Is my first game made with unity,I made it mostly to study C sharp and the software, It is for Android, it's just a simple roll a...
Hi Guys! I finish the work on my game :) And i'm setting the unity Ads, i work on Unity 5.0.4f1 so i need to insert the Ads manually via script, i...
I got a little improvement with this: ballTransform.GetComponent<Rigidbody>().inertiaTensorRotation = Quaternion.Euler(Vector3.zero);...
Hi Guys ! I have this particula issue in my game, I have a ball, the ball have: spherical collider and rigid body, the ball move with a AddForce...
Hi guys, this month i'm following the tutorials in unity to learn Unity scripting, everything is going well, but i have a big problem in last...
I've the same F****G problem :( only in my mobile android build