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This is a nice approach guys, I implemented in my Game. Something like Scene pool managers... However, the singleton instance is destroyed before...
Will it work with Universal Render Pipeline?
I have a character in 2D platform. The shadow is an eclipse that rendered at the bottom and on top of the floor/platform where he stands on....
Basically, you raycast from the position of the character down (or direction of the light source). If it hits the ground or platform, then...
I tried to use 2D Game Kit with URP, however some shaders are not woring. For example, Shader "Water2D" does not show up. Does anyone has solution...