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Thank you for the reply, I tried SelectRange, but I didn't get a convenient way to convert mouse position to cursor position....
Hello @Vuh-Hans, any updates on it? I'm interested
Hello, I need to position the cursor in TextField on a first click, without "select all". I tried to do it via RegisterCallback, but I don't...
Hi @SnigirevNikita. Great asset so far! But I've faced the issue with incorrect deserialization of minCellSize (always 1). You could use...
You could access any internal API (without reflection) by mimicking as friend assembly with asmdef 1) Pick the name of "friend assembly" from...
You could benefit from async/await syntax: make JobHandle awaitable via extension methods. And all described boilerplate code could be done via...
Sure. I've created simple data structure and extension helper methods. Also beware that you need to fix TypeIndex for Types you want to store....
I've implemented quite flexible serialization logic to serialize on entity or on component basis (for custom netcode and replays). But it uses...
But you could pre-init type indices deterministically (at least in existing versions of ECS) static void InitTypeManager(params Type[]...
Thank you for the detailed real example! RTS looks great :cool: Yes, sorry for too abstract question above. I'm developing multiplayer top down...
@eizenhorn Kinda off topic, but is it a good idea to make event system on top of IBufferElementData? I want to have multiple events per entity per...
@Joachim_Ante, is there way to serialize EntityCommandBuffer (or plans to do it later)? I find that feature very helpful (please see the top message)
In case of authoritative server you have to send results of server's processing. Interest management system may filter major part. Further, most...
Btw, you could implement your own custom async task type and use it with await based on continuations and/or your own schedulers - it's very...
We're making fast paced top down shooter with authoritative room servers. I need some kind of serializable EntityCommandBuffer with minimal...
There's already section in unity roadmap "2D Physics - Low Level API" which seems to be a good fit for ECS but with no release version:...
tertle Thank you for the share! But update system doesn't detect component change - it's not running and OnReactiveUpdate never got called in last...
Thank you! Looks like just what I was looking for
Found this forum while seeking some sort of messaging system on top of ECS to track add/change/remove component. Didn't find a package with...
A friend of mine told me that same story happened to Youtube since May. Niche (indie) channels just do not discover any more via search and side...