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I guess that was the core of my question, whether there was a way around this within the Unity editor/through scripting but I guess it is mostly a...
I don't need exactly 120fps, but I do need the time between frame renders to be as consistent as possible, ideally to sub-millisecond precision. I...
I am using a script (copied below) to get the FPS of my program to run as close to 120fps as I can. Because targetFrameRate does not give me...
Hi, I want to know if it is possible to display the output of any Debug.Log() statements in a (development) build in the same way as you would...
So this was great advice, because it turned out things didn't work quite the way I expected them to and now I have a new question (I realized I've...
Ok so just to confirm, when I call loadscene(), the next scene will (begin to? finish?) load in the following frame, and during that load the...
I'm still quite new to unity so maybe I didn't understand something, but I'm still uncertain about my original question. I've seen the order of...
I have a question about loadscene that I couldn't find the answer to in the unity documentation. If you are using loadscene(), what is actually...
edit 2: solved, I'm dumb I was only assigning movespeed in Start() and not in ApplySettings() function. I have the following code, I am trying to...
Ok thanks for that. I typically have just been using the default directional light - one of the first things I did when I installed a new version...
New planes used to have a dull yellow colour to them, for me in updated versions of Unity they are a bright white and this has messed with the...
Stunningly helpful as always Kurt, thanks so much. Already seeing a lot of good potential use. I'll definitely give those links a proper look over...
Thanks so much for that reply, very helpful. This is irrelevant to me currently but that does raise another question - if I wanted a pause screen...
In a built game, are the awake and start functions called during the initial launch of the game, when the scene containing an object they're...
I would also be interested in knowing if this is a problem specific to me/one of my scripts, or if this is something everyone experiences with the...
Basically title. In the editor, if I am trying to use two cameras and display both of them in separate game tabs/windows during play mode, I...
I dug quite deep into this, as ideally I want perfectly consistent timings between frames (at least down to <1ms deviation). Although having...
Honestly this was one of the first challenges I faced when I was making my Unity project, but didn't have a lot of know-how to figure out my own...
edit: for anyone coming into this thread, I still need help with my problem. I may have articulated my problem better in the last (4th) post in...
I ended up solving my own problem, so I thought I would post here in case anyone experiences something similar. It seems like the problem I had...