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through a quick try two different ways, the first time it did work and the second it did not. I may experiment with it later, and also keep it in...
DOTween and NGUI Widget's with anchors Hotfix So i stumbled upon something that makes them play nicely together, you can read more about the...
@Izitmee I have pinpointed the problem indeed, however the owner of NGUI could not really provide a definitive solution to my ails. So i have...
Im using Photon in conjunction with DOTween, however i have come across some odd behaviour when photon disconnects from a joined room...Movement...
So i know HOTween worked with NGUI way back when, but NGUI has had a few iterations since then and the anchoring system has changed, now the tween...
That did the trick and even other easing options worked quite nicely as well such as OutCirc or OutCubic, obviously some of them do not work as...
I tried that and it seems to stop the progression at a snails pace, however it seems to start off horrendously slow and then exponentially rush to...
I did so and exported a package, to see what I'm on about click and drag the faces upwards to take them off the scrollview they are on and a copy...
I thought that might have been the case that the duration was being reset, but i assumed if you did not change it it would remain as the elapsed...
That is awesome, However a little nudge in the right direction on usage, i tried using it and i can either to get it move either at a snails pace...
Another question. You have made it clear that a tween is much like a movie clip in that it cant be edited after creation and playing however i was...
@Izitmee Thank for the Join() function makes it so much nicer to chain a sequence together now without what appears to be magic numbers bursting...
That is fantastic stuff, thanks, works as advertised, however if you could just clarify another thing for me, how would i go about playing certain...
Hi i am trying to get a sequence to run like so object shakes a little->slight delay->rotates a little-slight delay->the object moves to the...
Assets/Resources you say? as a .plist or .txt? because whereas the unity player can find the plist and get data from it running it through xCode...
I have changed the .plist to a .txt extension and tried putting it in both Assets/Resources and Assets/Plugins/iOS but to no avail it does not...