A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I needed an Editor property drawer for a gradient variable, but there was none in the open API, so I went to look into the Editor assembly and...
summer 2016 has just ended. no signs of nested prefabs so far. not even a word from Unity for a year. It would be nice to hear some clarification...
[ATTACH] Happens to me as well about every 5 minutes of work. I'm working with particles too, but no specific steps to reproduce, always at...
No, we ended up using custom protocol on top of NetworkTransport
Oculus' Mobile SDK has a video capturing feature, that greatly simplify the making of promotional videos for games that target GearVR platform -...
We have a multiplayer game with client/server architecture, using only NetworkTransport (no HLAPI). Basically, there is a special MonoBehaviour...
One more thing :) If anyone is curious, we're using Jekyll for our updated site. It's a very cool static site generator, meaning your site would...
We still don't have skilled artists or modelers, but managed to develop an interesting style. Here is a prototype of a level called Space Beast's...
We also recorded a full game round in Team Mode. You can get more in-depth look at the game, what tactics can be used, some useful device builds...
Hi everyone! Here is a quick update on what have been done: - New Moon level (it not really looks like a moon landscape, but why not :)); - New...
Sure, we're using new Unity UNET low level API (NetworkTransport class for example) as a transport and our custom Entity Management/Serialization...
SquabPie was showcased on DevGAMM in Minsk last week, so we made a little photo-report :)...
Hello, everyone! I'd like to show you our game - SquabPie. It's a realtime multiplayer arena game with an isometric camera and WASD control....
Yes, I've done the same way. Thanks for you help!
I've just found a great thing called EditorBuildSettings, which is not documented, but it's very simple and allow you to change BuildSettings from...
It looks like I need to name all my scenes differently (i.e. doubling hierarchy in naming) and manually add a scene to build settings whenever I...
Could you provide an actual "scene" variable value in your example? I also tried Application.LoadLevelAdditive in Play Mode. But it only accept...
I failed to make it work so far. The problem is Application.Load/UnloadLevel expects index or name of the scene. EditorApplication.LoadLevel*...
Thanks for answering, but that's not really what my question is about :) I don't have problems with my game flow, I have problem with a hole in...
Do I understand correctly that there is no way to unload level in Editor's Play Mode? There are Application.LoadLevel* / Application.UnloadLevel...