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Hi, check your logs, example path: "AppData\Local\Temp\Unity\Editor\Crashes\Crash_2020-06-19_083348619". In this folder open the "Editor.log" file...
You have the bug report with the stacktrace. I think it's not a big deal, because just the sub-windows have the crash.
Thanks! I do not install packages in my main project. Crazy things can happen! I always install the assets in a second project and prepare it...
This decal system allows you to limit the decal to a GameObject, but you cannot limit it for just the terrain. The another decal system in the...
All kind of setting dialogs crashes in a bigger project. Works in an empty project. Unfortunately source code is not available. Backtrace: (In...
Hello, now I have an issue with the decal system. I want to limit the decal just for the terrain, but if I do so, the decal is not visible. I...
Thanks, it works with Microsplat!
Awesome decal solution with projection. I have just one trouble, it does not work on the Microsplat terrain. I don't have the newest version, so I...
Restarting Windows 10 helped me several times.
Can you make some tank and armored car engine sounds?
Manual added to the Audio Controller: http://www.metadesc.com/studio/AudioControllerManual/Manual/Manual.html After Unity approval the asset price...
This post is about sorting order for 3D raycasts. I read the first comments and read the title. My comments belongs to this post. I'm not...
I don't have a discord account, don't even know what that is. Do you have any ideas what it could be? I mean Job and Burst modules are still beta,...
Hi, I tried to update VS to VS pro, but I got many exceptions and also was not able to load correctly my old vegetation definition file. However,...
New version is in Unity approval. This new version must be used for Unity 2018.3 and higher versions, but not for lower versions! However, older...
Hello @Lewnatic, won't be better with 2019.1. I already have an updated version, because I also use Unity 2018.3.x for the hierarchical prefab...
I have the same issue in Unity 2018.3.0f2, no Unity update, just updated the "Substance in Unity" asset from Allegorithmic to the version 2.2.2.
I agree, the only one thing I wanted to tell is, that c# List will always allocate memory on the heap and that the signature of the...
If you add a new RaycastHit to the list, then the RaycastHit must be created, the default constructor will be called. In case of a...
A list based container for RaycastAll woud be better, but as I know, RaycastAll already returns all the RaycastHits. In case of RaycastNonAlloc it...