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I have a player (a 3D ball in the air) and I want to find out the collision point and do a few things with it. 1. I'd like the particle system to...
Thanks for the suggestion, it worked!
So I want to play a noise once after I click the screen. Here is my current code: void Update() { if(Input.GetMouseButton(0){...
I want to use Math.Abs in my script, while also generating a number. However, trying to use Random.Range() gives me an error since it interferes...
So I'm trying to add particle systems into my canvas. While they work perfectly in Scene view, they don't show at all in Game view. How can I...
So my original Code was: void Update() { buyButton.onClick.AddListener(buyItem); } When I hold the button (for like half a...
I want my button to look different/ more advanced, preferably an image. How would I do this?
So I want a parent script to always be running, and whenever a child button is pressed, a function will be activated on the parent script. I...
I'm planning to have a Canvas/Empty GameObject to have a button and a few text variables. When the button is pressed, I want to activate a...
Upon furthur consideration, would it be good preformance wise if I make EACH "money-generator" inside a child canvas? I was considering this but...
So I watched the video, and I saw that keeping my non-changeable image and (always changing) current money would be a bad idea. Should I have one...
So I'm trying to make a 2D tycoon like game (like Adventure Capitalist). I was wondering if to make the main game, should I use: Almost all UI...
If I make the script with the static currency variable, would it just be accessable (and changeable) in any script, so I don't need...
So for the script, do I just make it and NOT put it on an empty gameObject?
To make my variable last multiple scenes, I think that DontDestroyOnLoad() might work. However, I still don't know how to (for static fields)...
I'm trying to make a game that has a currency. I want other scipts to be able to modify/edit the amount, and the variable to be useable on...