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I am just starting with a new game, and I am developing my movement controls with a cube, before designing an actual character, and with the cube...
I want to smoot out my character movement to be like that in minecraft, or other games like that, where you have limited air control, or you have...
well, for what I am doing sometimes the player moves backwards because of the number, instead of not visible moving
so how can I go about fixing this, or what is another way to accomplish my goal?
so I have some code in the update function that will be used for an accelerate/decelerate function. but when I run it, the math isn't accurate,...
I tried that, but when i combined it with a movement animation, it kept launching my character up.
so right now, my movement controls uses transform.Translate, but with that, you can switch immediately from going forwards to backwards, or side...
I am trying to make better movement for my character, so I decided to use addRelativeForce so that I can have momentum. my character never faces...
thank you, I didn't realise that a restart was required when installing git and it worked.
So I am trying to install MLAPI to use multiplayer functions, but when I follow the steps here...
yes, I need that so when the character turns around it will still move forwards, but it's rotation is 0, 0, 0 so I don't know why it is going up....
I am trying to use rigidbody's AddReletive force to make the movement in my game less stale as it is with just using transforn.Translate, but when...
i am trying to make a homescreen, i am new to unity, so can you post an example script as how to do an on click function?