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Oh thank God ! I noticed that the 2023.2.18f version of unity was just released. Upgraded the project to it. Problem is fixed !! So something is...
Tried copying over the visualscripting dll mentioned in my last image, replacing the one in the broken folder. Still have the errors.
Changed permission settings.. deleted library folder and tried again. Still the same errors.
chkdsk found no issues with the drive.
When I tell the program to ignore safe mode and load anyways... I get a few more errors. Don't know if this is of any help. [ATTACH]
I have nothing other than default win 11 software, added exclusion to windows defender. Both my drives have 250+ gigs free. I deleted the library...
Yeah I completely deleted my copy and downloaded a fresh one from the cloud server. The errors came with it. Then I manually deleted the library...
Just tried creating a new project, no errors.
My computer froze mid unity run and now I get the following errors on opening my project. I have reinstalled unity, I have deleted my entire repo...
My effect works fine with DLSS disabled. The second I enable it, the rendered image zooms into the bottom left 1/4 of the screen. I have read...
So a bit more info on this... It's ONLY happening on 1 of our test machines. An older Core i7 950, with a geforce 1080. I just gave it a full OS...
Updated from 2022.2.12 to 2022.2.18 and now whenever I launch the build version of the game, it crashes on startup. Shows the unity splashscreen...
Oh, I found the thread stating this is an ongoing issue even in the latest input system 1.4.2...
I had my WASD keys mapped to my movement using the input system. After I updated NONE of the WASD key triggers are going through to the code. If I...
Yeah... this is crazy, this feature is an absolute MUST!
I should add... I shrunk my textures from 2048 to 1024 in my array, which dropped the size from 1.2GB to 300MB and now its uploading to collab. So...
I am submitting this bug here, because your bug report system is broken! I am using 2021.2.0b7.3246 I am trying to submit a 1.2GB texture array...