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@devknit Did you ever figure out what was causing this? We're seeing a similar hang on our title screen when running on the HD version of Apple...
In case anyone missed it on the linked issue page, I managed to come up with a workaround. Not sure how street legal this is when it comes to...
Do you have the issue ID for the bug you reported? We're having the same issue and it would be great to track/reference this.
This was an excellent feature of the old MemoryProfiler that's still available on Unity's bitbucket. I was surprised to see it missing in this...
PaulKelly, were you ever able to make any progress on this issue? We're seeing similar performance drops on a GTX 680 card.
I've written an editor script which automates several steps in a custom build process. After building the player itself, I kick off two...
They're still working on it. I've heard from a number of sources that the PS4 deployment should be usable (in beta) around December.
After doing some more research, I've discovered you don't need to delete the entire Library folder, just Library/ScriptAssemblies. This reduces...
Our team is working with a 3rd party developer who is developing a custom AI library wrapped in a .dll plugin. Our project contains their .dll and...
I just found out about this tonight while trying to do something similar. I was trying to focus on an object from a top-down view, which I was...
Hey Tinus, Thank you for the feedback! You've given me a lot of great stuff to think on. I'm definitely open to the idea of open sourcing the...
This topic is super interesting to me. I've been designing a game for the past five years or so that requires expressive, dynamic sound synthesis...
That is exactly what I was looking for! Thanks :)
So, I have a relatively complex UI that needs to change based on which character happens to be selected. It's a costume selector of sorts, with a...
I got this! :) You can use a UIToolkit instance to add a plain sprite. Try... // Optional public UIToolkit toolkit; void Start() {...
Hmmm...That's a good point. I guess the difference between the two high end specs is pretty negligible. Now that I think about it, none of the...
First off, I just wanted to say thanks for UIToolkit. It's been incredibly helpful already in simplifying the UI code for my app :) I'm new to...