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@Wright thanks, just selecting on both, doesn't work, throws "Thread failed: System.IndexOutOfRangeException: Index was outside the bounds of...
Where i can find the splatmap of a specific chunk? I want to make footsteps, but theres no layers on terrain component. I am using MicroSplat
where can i get the texturing procedure as an asset, not as a package?
true, but there is option to have security margin of chunk in scatter, but this also doesn't work well, work only then you put margin more than...
Is there any way to define the maximum number of objects in the scene? If I have a "scatter" node in which I enter density 100, and 90 objects...
@Wright Thank you very much
A bit about integration with Vegetation Studio Pro. I have to give it up in the project, because the integration is not working well, there is a...
if you replace the package field in "VS PRO OBJS" with a different one, then in all nodes should be automatically replaced with new ones? It seems...
Hi, when i spawn object with "Biome Mask Area" from Vegetation studio pro, i got this error NullReferenceException: Object reference not set to...
@AlanGreyjoy thanks, it looks like there is no error with it, but still not working properly, at least with microsplat Edited. Texture mask...
How to setup MM2 with VSPro? is there any tutorial? i got error when i connect to vs pro maps node Thread failed:...
@DenisPahunov It was an import node with raw texture, 1k resolution, scale greater than 2. This is enough for the error to appear. Sometimes the...
Hey, there is a bug in Import Node. When you set scale like 3 you will get an error, and offset stop working: Thread failed: System.Exception:...
I have the same problem with MicroSplat as with RTP, terrain always has MS 1layer texture and can't be textured using nodes. Integration with MS...
RTP output node doesn't work, terrain always has rtp 1layer texture and can't be textured using nodes. There is no mistake. RTP is marked as...
@BHS Hi, do you know maybe why, depending on the selected resolution, I have such an effect as a result? Unity 2018.2 Unistorm 3.0 Thanks
@Amplify_Ricardo Yes, exactly, but this work only on Forward Rendering Path, it is possible to make this for deferred?
Hello Does anyone know how to make a shader like "StencilExample" where the "window" object will be a mask behind which you will not see the wall?...
After importing to an empty project I have this error: Microsoft (R) Visual C# Compiler version 2.9.1.65535 (9d34608e) Copyright (C) Microsoft...
Is this plugin still supported?