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I think your the author of this asset : https://assetstore.unity.com/packages/tools/integration/modtool-75580 I'm giving the link here since you...
Up ! I also have the same question. Before, I loaded my assets via Resources folder, so in devlopment and production, there was no difference...
You're right, I didn't thought about these arguments. It may be easier to add it in a Dictionnary<string, string> with (arg, value) pairs then,...
Same here on xubuntu and unity version 2019.4.18f1, sometimes it works and shutdown so our scripts can handle the rest, but really often it get...
Was experimenting this on 2019.4.18f1 LTS, but it was my code lol. Be sure to use the result of you request even if the request is not yet marked...
Same here, not working when trying to build and run an apk.
Same problem here. I don't want to do manual stuff in the engines, so I'd rather change de compression format for the moment. #if...
I managed to build WebGL apps using WebGLTemplates in my custom package on windows with this line of code before launching the build : // By...
Hi, I'd like to pass arguments to my WebGL unity app, as if it was launched as a standalone app via cmd with line args. @jonas-echterhoff You...
Any news on this ? I read somewhere that this is a limitation on their side, due to the rendering process they have. I hope they are planning to...
Search for "Vertex paint shader tutorial" on google. Here is one of the video that helped me painting a surface : [MEDIA] Another link :...
Any news on this ? Will the vp9 codec be supported on linux ? Thanks !
I have now a new problem with this SSD shader, when building and launching a linux build, all the texts are now not rendered at all ! Found in...
Oh yes ! With this new shader it works as intended ! Thank you !
For the moment, I didn't suceeded to isolate the bug in a little scene. I tried to change the material shader with the mobile > distance field :...
Case 1276349 : https://fogbugz.unity3d.com/default.asp?1276349_krdc6lifh2fe10ld I did include only the font. The text object is not included since...
Hi Stephan, Thanks for the answer ! So I tested to set 0 the perspecive filtering in the font debug dection and it does not work, still blurry....
Hi, I have an issue with text mesh pro which make some characters appear blurry in texts that are created at runtime. The text appears like this :...
Oh my god thank you I was in this exact same situation and had the same problem, you saved my day !
Still no clue how to solve that ? Also, the icon is not rendered as a proper png even if the source Texture2D is